Let’s get to gaming!
Thanks for stopping by! My name is Kevin. You can call me that, or you can call me Neco, which is what I go by online.
I only have a few rules: foster a positive experience for everyone involved, keep criticism civil and in good faith, and have fun!
About Me
Howdy! My name is Kevin Readen, and I work as a Game Designer in the video games industry. Most of my experience has been as a part of small design teams working on Free-to-Play (F2P) Games-as-a-Service (GaaS) projects, meaning that the titles don’t ever “ship” and we’re constantly putting out changes and new content. Being on a small team means I usually get to wear a lot of hats, but I’ve focused mainly on Combat/Character Design, System Design, and a bit of Narrative Design.
I graduated from the Georgia Institute of Technology (Georgia Tech) in 2017, and got a job at in the industry right out of school. From there, I worked as Quality Assurance (QA) on a number of games before moving into a design position on Paladins, a Hero Shooter made by Hi-Rez Ventures, in 2019. I am extremely grateful for the time I spent as QA. I firmly believe that a variety of experiences helps to inform a well-rounded individual, and the skill and experiences I had as QA were invaluable in setting up the success I’ve had thus far.
Outside of work, I enjoy a variety of things, including: learning new things (cliché, I know), exercise (Soccer, Ultimate Frisbee, Weightlifting, you name it!), reading (fantasy and sci-fi, mostly), and — you guessed it — playing video games! Thanks for stopping by and spending time with me here. I hope some of what I say resonates with you.